Showing posts with label black ops. Show all posts
Showing posts with label black ops. Show all posts
Wednesday, October 24, 2012
Thursday, September 27, 2012
From MP1st – New Black Ops 2 Multiplayer Details – Game Modes, Challenges, Player Card, Theater and Prestige
Call of Duty is seeing some major improvements and additions in Black Ops 2′s multiplayer – more that you might of initially expected.
We’ve already learned about some of the initial Black Ops 2 multiplayer features back in September, including Pick 10, scorestreaks and wildcards etc., but after having recently visited the Treyarch Studios down in Santa Monica LA, MP1st was fortunate enough to preview a slew of brand new multiplayer features and content that have yet to be revealed.
Though unable to attend the event in person, game design director David Vonderhaar put together an informative presentation detailing some the exciting new multiplayer goodness making its way to Black Ops 2 this November 13.
Every weapon in the game, including atypical weapons like launchers, knives and assault shields all have challenges for camoflage patterns. Once these base camos are unlocked for a weapon, a whole new set of challenges are unlocked to complete for special camos, including some interesting hidden ones.
These challenges also extend to optic reticles. There are a total of eight unique reticles for each optic that are all unique to that optic which can all help your aim and precision. Just for the lol’s, Treyarch has also thrown in a number of comical shapes, including a mustache, aka “The Steve,” as well as the “EOTech Zombie Stopper.”
In-game, these rewards show up as a neatly presented icon in the top center of the screen when earned and are reviewable in the after-action report.
In the emblem editor, players will have up to 32 layers to work with. Objects can be flipped, moved, rotated, scaled and copied and pasted from one layer to another. The choice of colors has been improved and RGB color mixing can also be tweaked. The emblem editor now also supports transparency.
Should you choose not to create your own emblem, default emblems will also be provided. For those willing to get creative, more complex shapes will become available upon completing specific challenges. When it comes to backgrounds, over 150 are selectable, not all of which are simple rectangular shapes.
An extremely powerful new feature, the Highlight Reel, allows players to create a film with the simple touch of a button. Simply load a game in the theater, select ‘Hightlight Reel,’ and “bam,” the game instantly creates your very own montage of your most excellent moments. Settings can be customized, however, to expand or simplify the contents of your film. Further editing can be done once completed as well.
As previously mentioned, players can also CoDCast previously recorded games in order to either get some practice in, or create some nifty commentaries. Parties can now head into theater mode and watch videos together while having the ability to watch any player from a first-person perspective.
Treyarch has also doubled the amount of clips or segments that can be put together in one video – up to 20 in total. Additionally, clips can now be merged into each other, creating one big clip. The brand new Attach to Object feature, a brilliant addition, will let players produce some really fancy shots. By entering free-roam, objects that are selectable will turn green. When selected, the camera will simply follow that object as it moves throughout the gameplay. Objects can range from various scorestreaks all the way down to the rocket that is launched out of an RPG. This means you can now follow said rocket in slow-mo as it plows into your enemies face.
Treyarch is handling prestige very differently in Black Ops 2. Once again, assumptions are being challenged. No longer is Prestige a “restart” as it was in previous Call of Duty titles. This time around, weapon experience and earned attachments are are carried over, as are all challenges.
Black Ops 2 is meant to be played all the way to prestige 10. Upon prestige-ing, tokens are rewarded to the player which can then be used to unlock what ever item you want forever, including items that you have yet to reach the required level for. On top of these tokens, an additional reward can be selected. These rewards include:
Ambitious, indeed, is Call of Duty: Black Ops 2′s multiplayer, but that’s not even the half of it. There’s still Zombies. Treyarch is holding nothing back this year and is sure to prove that Call of Duty’s still got the magic. Stay tuned for more undead info, as well as our very own thoughts and impressions of the multiplayer gameplay.
Any of these new features in particular have you interested? Let us know in the comments below!
We’ve already learned about some of the initial Black Ops 2 multiplayer features back in September, including Pick 10, scorestreaks and wildcards etc., but after having recently visited the Treyarch Studios down in Santa Monica LA, MP1st was fortunate enough to preview a slew of brand new multiplayer features and content that have yet to be revealed.
Though unable to attend the event in person, game design director David Vonderhaar put together an informative presentation detailing some the exciting new multiplayer goodness making its way to Black Ops 2 this November 13.
Game Modes
Multi-Team
At launch, three modes will be playable with up to three different teams within the regular assortment of playlists. These three teams can be made up of three to four players. Treyarch calls these “3×3′s” and “3X4′s.” Multi-team game modes include:- Team Deathmatch
- Kill Confirmed
- Hardpoint
Party Games
Party Games essentially replaces Wager Matches from the original Black Ops. However, players will now be able to earn XP and rank up in the regular progression. Game types include:- Gun Game
- Sticks and Stones (Yes, the crossbow and ballistic knife are returning.)
- One in the Chamber
- Sharpshooter
Combat Training
Combat Training is now integrated into the main game and will include three different modes at launch.- Bootcamp – In Bootcamp, players can rank up from level 1 to level 10 while gaining full experience. This playlist is solely made up of the Team Deathmatch game mode and pits one team of humans and bots against another team of human and bots. This eases the level of expectation placed on someone who may be new to the game.
- Objective – Here, players can rank past level 10, but will not earn the full amount of XP. Once again, two teams made up of both humans and bots are pitted against each other in various objective-based game modes.
- Bot Stom – No XP is earned in Bot Storm. Quite simply, a team of humans is pitted agains a team of bots – great for practice, map knowledge, and nailing down the basics of Call of Duty.
Customization
All game modes are customizable in Black Ops 2. Bots can be added to almost all game modes if a team needs filling out, for example. Players will also have the power to restrict content like certain attachments, perks and equipment. Interestingly, players will also be able to redesign the Pick 10 system to either a Pick 3 to Pick 17 system and anything in between. This can make for some extremely skill-based matches when weapons, perks and equipment are limited to only three slots. A slew of competitive settings and options have also been thrown in, including how FFA, TDM and CTS are scored, the ability to turn off 3rd person spectating, the ability to disable the announcer and a whole lot more.Challenges
Challenges reward players for almost anything and everything – ranging from simple tasks to more difficult feats. Completing challenges is ‘the’ way to unlock cosmetic content for your character which can be shared throughout all aspects of the multiplayer. These challenges, numbering in the thousands, also reward players with XP in order to level up even faster.Every weapon in the game, including atypical weapons like launchers, knives and assault shields all have challenges for camoflage patterns. Once these base camos are unlocked for a weapon, a whole new set of challenges are unlocked to complete for special camos, including some interesting hidden ones.
These challenges also extend to optic reticles. There are a total of eight unique reticles for each optic that are all unique to that optic which can all help your aim and precision. Just for the lol’s, Treyarch has also thrown in a number of comical shapes, including a mustache, aka “The Steve,” as well as the “EOTech Zombie Stopper.”
In-game, these rewards show up as a neatly presented icon in the top center of the screen when earned and are reviewable in the after-action report.
Player Cards
Every Player Card in Black Ops 2 is made up of these elements: a background, a clan tag, a player’s matchmaking level and a player’s current League Play rank.In the emblem editor, players will have up to 32 layers to work with. Objects can be flipped, moved, rotated, scaled and copied and pasted from one layer to another. The choice of colors has been improved and RGB color mixing can also be tweaked. The emblem editor now also supports transparency.
Should you choose not to create your own emblem, default emblems will also be provided. For those willing to get creative, more complex shapes will become available upon completing specific challenges. When it comes to backgrounds, over 150 are selectable, not all of which are simple rectangular shapes.
Theater
The theater mode in Black Ops 2 is back and has seen some major improvements while keeping all the same tools, including the dolly cam, from previous Call of Duty’s. The new Social Features allow players to bookmark gameplays so that they can be revisited, meaning it’s now much easier to go back and search for your favorite moments after a plentiful night of games. The Meta Data has been expanded to include score, captures and defends while the robust Community Filter can help sort videos to a player’s preference. Up and down-voting is now also included for both films and screenshots.An extremely powerful new feature, the Highlight Reel, allows players to create a film with the simple touch of a button. Simply load a game in the theater, select ‘Hightlight Reel,’ and “bam,” the game instantly creates your very own montage of your most excellent moments. Settings can be customized, however, to expand or simplify the contents of your film. Further editing can be done once completed as well.
As previously mentioned, players can also CoDCast previously recorded games in order to either get some practice in, or create some nifty commentaries. Parties can now head into theater mode and watch videos together while having the ability to watch any player from a first-person perspective.
Treyarch has also doubled the amount of clips or segments that can be put together in one video – up to 20 in total. Additionally, clips can now be merged into each other, creating one big clip. The brand new Attach to Object feature, a brilliant addition, will let players produce some really fancy shots. By entering free-roam, objects that are selectable will turn green. When selected, the camera will simply follow that object as it moves throughout the gameplay. Objects can range from various scorestreaks all the way down to the rocket that is launched out of an RPG. This means you can now follow said rocket in slow-mo as it plows into your enemies face.
Prestige
What everyone’s been waiting for.Treyarch is handling prestige very differently in Black Ops 2. Once again, assumptions are being challenged. No longer is Prestige a “restart” as it was in previous Call of Duty titles. This time around, weapon experience and earned attachments are are carried over, as are all challenges.
Black Ops 2 is meant to be played all the way to prestige 10. Upon prestige-ing, tokens are rewarded to the player which can then be used to unlock what ever item you want forever, including items that you have yet to reach the required level for. On top of these tokens, an additional reward can be selected. These rewards include:
- New create a class slot – Up to 5 extra slots.
- Stats Reset – This is a complete wipe of all stats and unlocks. This is essentially like buying the game new.
- Refund – This gives back all unlock tokens a player has spent so far that prestige level. This basically allows players to re-roll or re-spec their character.
Ambitious, indeed, is Call of Duty: Black Ops 2′s multiplayer, but that’s not even the half of it. There’s still Zombies. Treyarch is holding nothing back this year and is sure to prove that Call of Duty’s still got the magic. Stay tuned for more undead info, as well as our very own thoughts and impressions of the multiplayer gameplay.
Any of these new features in particular have you interested? Let us know in the comments below!
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Wednesday, September 12, 2012
Monday, July 30, 2012
"Modern Warfare 2" Is Possibly the Worst COD EVER | Hacked Again
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Tuesday, May 29, 2012
Treyarch discusses X-Ray Sniper Rifle and justifies Future Tech
From charlieintel.com:
The Black Ops 2 sniper rifle was shown off to the press recently during one of the campaign missions. The new rifle is said to be using “optical technology and electro-magnetic propulsion” which is in development today by weapon manufacturer known as “Metal Storm”. In real life, a prototype weapon known as “Metal Storm” exsist however itself won’t appear in Black Ops 2, but the electronic charge will.
Treyarch’s studio head Mark Lamia went into detail when talking to AusGamers about the new setting for Black Ops 2 which is supposedly set in the “near-future” when half the world’s armed forces are composed of drones and robots. He also explains the reasoning for the sci-fi premise with Call of Duty’s and take on future authentic weaponry.
Quotes from Treyarch’s Mark Lamia: (after the break)
“In the demonstration of LA, we showed you a sniper weapon, but it was not a sniper weapon like anything you’ve ever played with in Call of Duty. And in fact, if you just stopped right there and looked at it, there’s this weapon that you can see through walls and shoot people through. Right? Is that realistic or is that not realistic? Well I’ll tell you how we think about it, and how we have to justify it to ourselves before it makes it into the game, is we go: ‘ok, in the future, what would a sniper rifle be, and what would be a really amazing optic for that sniper rifle?.Well you flew here from Australia and you probably had to go through those TSA scanners right? Where they put your hands up here and they can see through everything, well there’s that millimetre wave technology, it exists in large form-factor right now.”
“And you know that every 18-24 months, there’s this thing called Moore’s Law, where processing power is going to double. Right? It’s going to double. That is very hard to conceptualise. In fact, you almost have to look to the past to even get an idea of what that actually means. Because it’s hard to look out that way and go so what does that actually look like?. Well look thirteen years back. The PS3 or the 360 that you can go buy, is the same processing power as the most advanced piece of processing kit the military would have running. The military.”
“So servers, whole huge computer systems – multi-million dollars – thirteen years ago, are the same processing power as a PS3 or a 360. Which by the way, we also know is technology that has been around for a while, right? So you project that out. Go back to the millimeter wave technology; processing power continues. We also know that as time advances, form factors get smaller. We know that from our own personal consumer electronics devices – they’re all smaller, things get more efficient. Now you have an optic, that would be a pretty impressive optic to have as opposed to being on a vehicle – mounted on a vehicle moving through a city – it’s actually on a weapon. Now what do you do? You can see through it, now you want to be able to – from a gameplay point of view – you want to be able to do something about that. How do you justify that?”
“I don’t know if you’ve seen this, but it’s an electronic charge as opposed to a gunpowder charge. It fires a million rounds every 60 seconds. That’s today! Now it’s in big form-factor, again we’re talking thirteen years out.”
“So now, from a gameplay point of view – because you have to balance that, because that’s a pretty powerful weapon suddenly – if you’re putting this technology on a sniper weapon, how do you balance that? Well, it’s a charge-shot mechanic you have to hold down. The longer you charge up, the more you can penetrate. If you don’t charge up enough, you’re not going to be able to penetrate the surface material.”
“That’s a combination of fiction with game-balance with everything else. That weapon has gone through a lot of iteration, and it’s not just gameplay, it’s artistically. How does that sit in the world? The drones are the same thing… You saw the quadaped, the CLAW – the Cognitive Land Assault Weapon – that’s the four-legged, tank-like thing with the huge mounted calibre thing. That went through a lot of revisions as well for the team to get that right — to make that feel like ‘yeah, this feels plausible’.”
“Does that exist right now? No. Does the other weapon exist right now? No. But every single one of those things has a backstory. We know that there are quadrupeds that are basically mules – robotic mules, that can carry large amounts of gear and things like that. Well, how long before that sort of thing could potentially have a camera or a weapon mounted to it or something like that? So we go through that whole process for everything.”
SOURCE: OXM UK Via @_N7_
Wednesday, May 23, 2012
Saturday, February 25, 2012
Thursday, February 23, 2012
Black Ops 2: Facts & Rumor List
From charlieintel.com:
What we know as a FACT:
-A Call of Duty Game (as of now it definitely looks like Black Ops 2) is coming Nov 2012.
-This game will bring “meaning full innovation” to the series
-With the launch of this game, “Call Of Duty Elite 2.0″ will also launch
Developer Discussions:
-Treyarch looking into adjusting sniper rifles between quick & hard scoping.
-Treyarch has asked about what perks we like and do not like
-Treyarch’s David Vonderhaar on twitter keeps asking questions about what we want like about COD MP.
Last Updated on Feb 18th at 9:23 am EST* New updates in RED
Developer: Treyarch
Estimated or Expected Dates (per MW3′s marketing):
First Teaser Trailer: May 22
First Full Trailer: May 29
XP 2012 Annoucement: Jun 26
CoD XP 2012: Sep 1-2
Black Ops 2 Release Date: Nov 6
What we know as a FACT:
-A Call of Duty Game (as of now it definitely looks like Black Ops 2) is coming Nov 2012.
-This game will bring “meaning full innovation” to the series
-With the launch of this game, “Call Of Duty Elite 2.0″ will also launch
Developer Discussions:
-Treyarch looking into adjusting sniper rifles between quick & hard scoping.
-Treyarch has asked about what perks we like and do not like
-Treyarch’s David Vonderhaar on twitter keeps asking questions about what we want like about COD MP.
Monday, February 13, 2012
Call of Duty Elite: List of Fixes (Febuary 12, 2012)
From CODCommunity.com:
Yes Call of Duty Elite has flaw, yes it has bugs and glitches that need to be fixed, but fear not as the people at Beachhead Studio know more about their own product than you think.
While many of you are waiting for the Clan Operations to finally work properly, Beachhead Studio addressed the following issues which went live on February 12:
Career
Yes Call of Duty Elite has flaw, yes it has bugs and glitches that need to be fixed, but fear not as the people at Beachhead Studio know more about their own product than you think.
While many of you are waiting for the Clan Operations to finally work properly, Beachhead Studio addressed the following issues which went live on February 12:
Career
- Adjusted the Custom Class wizard to better support localizations and the winter camo option.
- Fixed an issue that would sometimes prevent the YouTube linking dialogue from appearing in the Modern Warfare 3 vault.
- Addressed an issue with YouTube linking that prevented some users from properly linking their Vault to their personal YouTube account.
- Fixed a bug where the Treyarch player emblem was being incorrectly displayed on the site.
- Fixed a bug in Weapon Performance where weapons were not being filtered across tabs.
- Updated the way that statistics data in the Recent Matches section is parsed. This corrects an issue where kills earned during the final moments of a match were not properly displaying in Recent Matches.
- Updated support in Recent Matches for objective-based game modes, correcting an issue where an incorrect value for plants and defuses was displayed.
- Addressed an issue where a small number of users were erroneously receiving a message that they had no MW3 data present.
- Corrected a bug in the ELITE showcase where some users were not seeing all of the digital badges earned during an operation.
- Additional Clan Privacy Settings – Clan Leaders should now be able to hide the Clan Feed.
- Hiding the Clan Roster/Leaderboards using privacy settings will now display this information for Clan Members.
- Fixed Roster sorting on Clan Detail page.
- Improved support for Comments using IE8.
- Minor update to the layout of the Clan Overview page.
- Updated Improve to display additional map-specific information, such as average KDR/SPM and sorting for the maps based on these values.
- Added thumbnails and links to the ELITE TV weapon videos for all Modern Warfare 3 weapons.
- Numerous text fixes and adjustments to Drop Zone content.
- Several localization updates for Drop Zone to better support French and German-speaking users.
- Corrected a display issue with special characters when viewing the site in French or German.
Friday, November 11, 2011
MW3 sells 6.5M in biggest day-one opening ever
From charlieintel.com:
Activision has just announced that Call of Duty: Modern Warfare 3 sold 6.5 million units in the US and UK on its first day (first 24 hours). That’s the biggest day-one for any entertainment product ever in history. The previous records set by Modern Warfare 2 was $310 million and Black Ops was estimated to have made $360 million in its first day.
“We believe the launch of Call of Duty: Modern Warfare 3 is the biggest entertainment launch of all time in any medium, and we achieved this record with sales from only two territories,” said Bobby Kotick, CEO, Activision Blizzard, Inc. “Other than Call of Duty, there has never been another entertainment franchise that has set opening day records three years in a row. Life-to-date sales for the Call of Duty franchise exceed worldwide theatrical box office for “Star Wars” and “Lord of the Rings,” two of the most successful entertainment franchises of all time.”
Eric Hirshberg, CEO, Activision Publishing added, “Call of Duty is more than a game. It’s become a major part of the pop cultural landscape. It is a game that core enthusiasts love, but that also consistently draws new people into the medium. It is the most intense, adrenaline pumping entertainment experience anywhere. I would like to thank our incredible teams at Infinity Ward and Sledgehammer Games for making a brilliant game. But most of all, I would like to thank our millions of passionate fans worldwide. We made this game for you.”
-SOURCE: Kotaku and Joystiq
Tuesday, November 1, 2011
Modern Warfare 3 Achievements List (contains spoilers) Be warned
Modern Warfare 3 Achievements
From imodernwarfare3.com:
Here is the full Modern Warfare 3 Achievements list. Modern Warfare 3 gets 50 Achievements for a total of 1000CONTAINS SPOILERS
Secret Achievements
[Via xbox360achievements]
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