Showing posts with label multiplayer. Show all posts
Showing posts with label multiplayer. Show all posts
Wednesday, September 12, 2012
Monday, July 30, 2012
"Modern Warfare 2" Is Possibly the Worst COD EVER | Hacked Again
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Friday, July 20, 2012
Monday, October 3, 2011
MW3: Who will be Crowned King of Custom Matches?
From Call of Duty Community:
Written by Space Octupus
Anyone who plays Call of Duty, knows that Custom Matches are a big part of why we play, from proving your point in a 1 on 1 quick-scope battle, to laughing at your friends in Mike Myers. This year, Modern Warfare 3 will take the Custom Match experience to a new level, allowing some new and some fan favorite game types to come to the field. They are:
One in the Chamber
Infinity Ward is bringing back this fan favorite to satisfy the needs of those craving the wager match, although it is worth mentioning, that this time there is no prize. Just the knowledge that you are better than your comrades.Gun Game
Again, another fan favorite and something I’ll be falling over myself to play when the game is released to see which guns I like to play with. Definitely something to look forward to.Infected
An age old game mode that never ceases to amaze, this is by far the best way to find out the best hiding spots in the game and how to get there. An aside to this, is that this has been called several names over the years. Mike Myers is one of the names, and also Zombies was a name given to it.Drop Zone
Almost like Headquarters, except that it’s call Drop Zone. Oh, and given that it is called that, Care Packages drop to the glee of the team in command of the zone. I have visions of horrific “death by box” kills in killcams on this one.Team Juggernaut
Didn’t get a lot of information on this one, but as far as we can tell, it’s Team Death Match with a Juggernaut on your team. Pretty straight forward huh?Juggernaut
Now, this also sounds like a “Pro” version of Mike Myers. 1 person is a Juggernaut, your job is to kill him, then you become the Juggernaut. Easy right?If you rather watch someone explain these game modes to you, have a look and see what WoodysGamertag has to say about the game modes.
I can definitely see some awesome lads (or ladies) nights in where these game types are put the test. Personally, I think this will really make for a better game as far as Modern Warfare 3 is concerned as it will mean a longer shelf-life!
As you can see, Infinity Ward have taken on some fan favorites, and produced some fine sounding other game modes. It really shows that they have taken some time to make sure that the Custom Matches are as good as the online ones. If you have any questions, please feel free to visit the forums: www.callofduty-community.com/forum/
Friday, September 30, 2011
When PlayStation turns nasty: Father, 46, tracks down and throttles schoolboy, 13, in revenge attack for 'killing' him on Call Of Duty Beatdown
| Guilty: Bradford admitted one assault charge at Plymouth Magistrates Court Read more: Playstation gamer Gone Wild |
From MailOnline:
Mark Bradford, 46, was furious when he was gunned down in the war simulation by the 13-year-old, and 'lost it' when the youngster goaded him over his online death.
Unemployed father of three Bradford stormed from his bedsit in Plymouth, Devon, and confronted the youngster at the boy's friend's house by placing his hands round the schoolboy's neck.
The pair had been playing Call Of Duty: Black Ops against each other online and talking using microphones.
See my previous post on this very subject here.
Tuesday, September 27, 2011
MW3: The P-90 Review by Charlie Intel
PP-90M1 is a conventional blowback operated, selective fired machine gun. The gun housing is made entirely from plastic, including integral pistol handle and trigger guard. The top-folding buttstock is made from stamped steel. Safety / fire mode selector is located at the left side of the gun, above the trigger. The charging “button” is located just above the muzzle and should be pressed with one finger (not that easy to do so!) to retract the bolt. It is also unsafe, in my opinion, and mounting of silencer will interfere with charging, too. Weird! Another strange, if not weird, thing is the field stripping. To disassemble the PP-90M1, one must screw out the long disassembly screw, located above the magazine. This requires no tools, but can take about 20-30 seconds. When screw is gone, you then can took the barrel, bolt and return spring out of the gun by pulling it forward.
Caliber: 9x19mm 7N21 and 7N31, compatible with all 9x19mm Luger/Parabellum ammo
Weight: ca 1.7 kg less magazine
Length (stock closed/open): 424 / 620 mm
Rate of fire: 500 rounds per minute
Magazine capacity: 32 rounds (box magazine) or 64 rounds (helical magazine)
Effective range: up to 200 meters
Watch the video comparison of a Russian made P-90 & the Israeli made Uzi:
Make sure to check out all the latest MW3 news at charlieintel.com!
GameSpot Presents: Now Playing - Call of Duty: Modern Warfare 3 Multiplayer (Xbox 360)
Activision executive producer Mark Rubin and associate producer Vince Fennel join Shaun McInnis for a lengthy multiplayer session of Modern Warfare 3 from Call of Duty XP.
Call Of Duty: Modern Warfare 3 Double XP Promotion Detailed
You might have heard in recent weeks that Activision and PepsiCo have partnered on a deal that will offer Call of Duty: Modern Warfare 3 players some kind of double XP reward with the purchase of select products. The website devoted to the promotion has been updated with an official rules page which runs through exactly how you can get your double XP and how long it lasts.
The details get a little confusing, but it appears that there are different codes for different products. A 20 oz. bottle, 12-pack or Wal-Mart-exclusive 20-pack grants you 15, 45 and 90 minutes of double XP time, respectively. There are also rewards for combo purchases of both Dew and Doritos together.
Basically: buy specially marked PepsiCo products from the Mountain Dew and Doritos brands and get up to 90 minutes of double XP time in MW3 in return. The max amount of time you can accrue for one online ID is 24 hours. You can start collecting and redeeming codes as early as October 10. Maybe go on a diet until then?
Source: RankUpXP.com
Read more: G4TV Hat Tip
The details get a little confusing, but it appears that there are different codes for different products. A 20 oz. bottle, 12-pack or Wal-Mart-exclusive 20-pack grants you 15, 45 and 90 minutes of double XP time, respectively. There are also rewards for combo purchases of both Dew and Doritos together.
Basically: buy specially marked PepsiCo products from the Mountain Dew and Doritos brands and get up to 90 minutes of double XP time in MW3 in return. The max amount of time you can accrue for one online ID is 24 hours. You can start collecting and redeeming codes as early as October 10. Maybe go on a diet until then?
Source: RankUpXP.com
Read more: G4TV Hat Tip
Friday, September 23, 2011
MW3-Fact Sheet for MW3 Weapons, Killstreaks, Perks, Proficiencies
From charlieintel.com:
Please check out this Factsheet put together by the guys/girls over at charlieintel.com. Fantastic guide that you can print--covers all of the weapons, attachments, perks, killstreaks, and packages for MW3.
I personally can't wait for this game to get here!
Tuesday, September 20, 2011
Call of Duty Elite Beta for PS3-Not for PC
From Call of Duty Community:
When the original Call of Duty Elite beta started back in July, little did we know this would be yet another Xbox 360 exclusive. Just like the DLC, where Xbox 360 users get access to DLC a month early, Xbox 360 users had access to the Elite beta for over 2 months now.
Shortly after the launch it became clear in the Elite FAQ that the Elite beta would be tested first for Xbox 360 users. Yesterday, September 19th, PS3 users finally received the green light and Activision announced that the first wave of PS3 Elite beta invitations have gone out. Just like the Xbox 360 users, more and more PS3 users will be invited as time goes on.
While it may be bad for PS3 users, PC users got it even worse. According to Dan Amrich PC users won’t get invited to the Elite beta as the service is being customized for PC.
@HiyaDragon No beta for PC, that's been established here bit.ly/codelitebeta Elite is being customized for PC, no ETA, don't count on launch
@OneOfSwords
Dan Amrich
If you’re not in the Elite beta yet and you want to give it a try, you can sigh up here.
Sunday, September 18, 2011
Infinity Ward’s FourZeroTwo Tweets--More MW3 Details Confirmed
From charlieintel:
Also here is Robert Bowling's Twitter account:
Infinity Ward’s Robert Bowling made the rounds on Twitter
again in the past 24 hours. Lots of stuff re-confirmed. Here’s the breakdown of what he answered:
-Strike Packages: Support doesn’t reset on death, Assault and Specialist do.
-Scavenger Perk will only resupply NoobTubes if the fallen pack was carrying them also.
-The M203 Grenade Launcher is LESS powerful, they are rarely seen and used due to better choice in weapons.
-Weapon Damage as a whole has been INCREASED.
-Fully expects game to have “M” rating in the U.S.
-TITLE & EMBLEMS: They’re unlocked through specific challenges and actions, like in MW2. NOT user created.
-Playlist are broken up into “Normal” and “Specialty”.
-You can pick up and move equipment.
-Two Attachment MAX. More attachments to choose from.
-Lots of work went into optimizing local search engines, especially for foreign players.
-THERE IS NO PRESTIGE EDITION, ONLY HARDENED. (confirmed again)
-MW3 production began right after Modern Warfare 2, will be 2 Years total.
-Considerably reduced damage on all explosives including NoobTubes. Focus on Gun on Gun gameplay.
UPDATE:
Robert has tweeted again, here is what he answered:
-Reconfirmed that there is a color blind assist option in multiplayer
-Reconfirmed Online Splitscreen
-Full progressive ranking system in Private Match
-For Red Dot site, You can’t customize your reticle BUT there is already preset options you unlock as you level up.
-There are a good number of Hardcore Playlists in MW3
-Portable Radar is equipment you can place and will ping on minimal when someone walks within its 360 degree proximity
-There is a Prestige Leaderboards.
-For Domination there is no extra points for caping B flag. All have the same point value
-Reconfirmed Matchmaking and Dedicated Servers on PC
-P2P matchmaking on consoles
-You can only have ONE strike package enabled at a time
-Reconfirmed NO Last Stand as a perk
-Guns have more kick and recoil
-For Support Strike Package, if you get 4 kills, die, respawn and get another kill, it still counts toward your point streak
-If your partner dies in Survival Mode, the game ends
-If you use the double xp option in the prestige shop, it is time based. It provides you with double XP for pre-determined amount of time
-Reconfirmed Mission Mode returning in Spec Ops
-CORRECTION: -Weapon Damage as a whole has been INCREASED.
-SOURCE: @FourZeroTwo
Also here is Robert Bowling's Twitter account:
Infinity Ward’s Robert Bowling made the rounds on Twitter
-Strike Packages: Support doesn’t reset on death, Assault and Specialist do.
-Scavenger Perk will only resupply NoobTubes if the fallen pack was carrying them also.
-The M203 Grenade Launcher is LESS powerful, they are rarely seen and used due to better choice in weapons.
-Weapon Damage as a whole has been INCREASED.
-Fully expects game to have “M” rating in the U.S.
-TITLE & EMBLEMS: They’re unlocked through specific challenges and actions, like in MW2. NOT user created.
-Playlist are broken up into “Normal” and “Specialty”.
-You can pick up and move equipment.
-Two Attachment MAX. More attachments to choose from.
-Lots of work went into optimizing local search engines, especially for foreign players.
-THERE IS NO PRESTIGE EDITION, ONLY HARDENED. (confirmed again)
-MW3 production began right after Modern Warfare 2, will be 2 Years total.
-Considerably reduced damage on all explosives including NoobTubes. Focus on Gun on Gun gameplay.
UPDATE:
Robert has tweeted again, here is what he answered:
-Reconfirmed that there is a color blind assist option in multiplayer
-Reconfirmed Online Splitscreen
-Full progressive ranking system in Private Match
-For Red Dot site, You can’t customize your reticle BUT there is already preset options you unlock as you level up.
-There are a good number of Hardcore Playlists in MW3
-Portable Radar is equipment you can place and will ping on minimal when someone walks within its 360 degree proximity
-There is a Prestige Leaderboards.
-For Domination there is no extra points for caping B flag. All have the same point value
-Reconfirmed Matchmaking and Dedicated Servers on PC
-P2P matchmaking on consoles
-You can only have ONE strike package enabled at a time
-Reconfirmed NO Last Stand as a perk
-Guns have more kick and recoil
-For Support Strike Package, if you get 4 kills, die, respawn and get another kill, it still counts toward your point streak
-If your partner dies in Survival Mode, the game ends
-If you use the double xp option in the prestige shop, it is time based. It provides you with double XP for pre-determined amount of time
-Reconfirmed Mission Mode returning in Spec Ops
-CORRECTION: -Weapon Damage as a whole has been INCREASED.
-SOURCE: @FourZeroTwo
MW3 INTEL: The Remington MSR
From charlieintel.com:
The Remington MSR (Modular Sniper Rifle) was designed for operators by operators. It combines lethal accuracy at 1500 meters with a user adjustable folding stock, free-float handguard, and the potential to change barrel lengths and calibers within minutes at the user level from .338 Lapua Magnum to .300 Win Mag to 7.62 NATO. This system addresses the long range and medium range needs of the modern battlefield in one package designed to meet multiple emerging US armed forces requirements. The MSR is mission-adaptable with just a change of the bolt face, barrel, and magazine, and features lightweight, efficient design and optimal material selection for performance and corrosion resistance – this system truly never has to leave the battlefield.
Caliber: 338 Lapua Magnum, 338 Norma Magnum, 300 Winchester Magnum, 308 Winchester (7.62×51 NATO).
Barrel: 20″, 22″, 24″, 27″, Stainless Steel, Modified for AAC Black out Flash suppressor and Titan suppressor, Various twists depending on caliber.
Please check out charlieintel.com, they are the best resource for all of your MW3 News!
The Remington MSR (Modular Sniper Rifle) was designed for operators by operators. It combines lethal accuracy at 1500 meters with a user adjustable folding stock, free-float handguard, and the potential to change barrel lengths and calibers within minutes at the user level from .338 Lapua Magnum to .300 Win Mag to 7.62 NATO. This system addresses the long range and medium range needs of the modern battlefield in one package designed to meet multiple emerging US armed forces requirements. The MSR is mission-adaptable with just a change of the bolt face, barrel, and magazine, and features lightweight, efficient design and optimal material selection for performance and corrosion resistance – this system truly never has to leave the battlefield.
Caliber: 338 Lapua Magnum, 338 Norma Magnum, 300 Winchester Magnum, 308 Winchester (7.62×51 NATO).
Barrel: 20″, 22″, 24″, 27″, Stainless Steel, Modified for AAC Black out Flash suppressor and Titan suppressor, Various twists depending on caliber.
Please check out charlieintel.com, they are the best resource for all of your MW3 News!
Thursday, September 15, 2011
From the Battleblog #11: Every Battlefield 3 multiplayer game mode explained
Website for original article here:
In Battlefield 3, all maps adapt to the five multiplayer game modes available at launch. Read on for the full breakdown of every multiplayer mode in the game, plus details on how you can tweak each match to suit your personal tastes even further.
Long standing classic Battlefield game modes Conquest and Rush are back in Battlefield 3, together with interesting new additions to make this our broadest and deepest Battlefield yet. From the close quarters infantry combat of Team Deathmatch and Squad Deathmatch to objective driven all-out vehicle warfare – Battlefield 3 has it all. All of the 9 huge multiplayer maps in Battlefield 3 adapt to all 5 game modes, effectively giving you 45 distinctly different multiplayer experiences to choose between. Without further ado, here are the five available multiplayer modes at launch in detail. What they are, what their respective goals are, and how they play.
Availability: On all 9 maps
Players: 24 (12 vs. 12)
Focus: Team Based Infantry Combat
Goal: Eliminate a set number of enemy combatants
Winning the game: The team that reaches the set kill number first is declared the winner
Team Deathmatch is of the true classics when it comes to multiplayer game modes, and a game mode that makes its first appearance in a Battlefield game since the original Battlefield 1942. In Team Deathmatch, two teams of 12 players each duke it out on tight knit maps with a distinct infantry focus – there are no vehicles available in Team Deathmatch. For that quick instant action fix, this is the perfect game mode. For players new to Battlefield, this is a good place to start. Once you get the hang of the infantry gameplay, you can move on to deeper modes that include the signature vehicle warfare for which Battlefield is known and loved.
Availability: On all 9 maps
Players: 16 (4 squads of 4)
Focus: Squad Based Infantry Combat
Goal: Eliminate a set number of enemy combatants
Winning the game: The squad that reaches the set kill number first is declared the winner
Squad Deathmatch is a larger and more dynamic variety of deathmatch that also features the inclusion of an Infantry Fighting Vehicle (IFV). The IFV can help break a deadlock, as long as you keep it alive with solid Engineer gameplay. The 4 squad setup means that there is a constant battle throughout the game to gain and maintain the lead. Sticking together, keeping your squad healed up, supplied, and repaired are the keys to victory. The squad that can combine the potent Battlefield mix of team play and combat prowess will be proven the winner.
Availability: On all 9 maps
Players: 24/32 (Console/PC)
Focus: Objective Based All-out Warfare
Goal: Attack/defend M-COM stations
Winning the game: Destroy all M-COM stations/Deplete the attacker’s tickets (Attackers/Defenders)
First introduced in Battlefield: Bad Company, Rush has now made its way to the heart of the Battlefield series in Battlefield 3. An objective based mode, the attackers have to arm and detonate pairs of M-COM stations in each area of the map to unlock the next area and the next pair of M-COM stations. While defenders have an unlimited amount of spawn tickets, attackers only get new tickets every time they destroy a pair of M-COMs. If all M-COM stations on the entire map are destroyed, the attackers are declared the winning team. If the defenders manage to deplete the attacker’s tickets to zero (by killing them), the defenders are declared the winners.
As an all-out warfare mode, Rush features a large variety of vehicle setups tuned specifically to that map’s landscape and features. Players can find all types of vehicles on Rush maps, including transport vehicles, armored vehicles, helicopters, and of course, jets. Rush offers a compelling objective based all-out warfare game mode for Battlefield veterans.
If you are familiar with this game mode from Battlefield: Bad Company 2, you might want to know we are refining it for Battlefield 3 in a number of ways, based on player feedback. Some of the gameplay tweaks we are bringing to Rush are:
* You cannot use explosives or shoot at the M-COM to take it out. Only arm and disarm.
* If the attacking team arms the M-COM but runs out of tickets, the match will continue until the M-COM detonates or defenders disarm it
* If the defenders start disarming an M-COM just before it’s about to blow, the explosion is prevented until the disarm is accomplished. If the defender gets killed during the disarm process, the M-COM will instantly blow
Availability: On all 9 maps
Players: 8 (4 vs. 4)
Focus: Squad Based Infantry Combat
Goal: Attack/defend M-COM stations
Winning the game: Destroy all M-COM stations/Deplete the attacker’s tickets (Attackers/Defenders)
Squad Rush is the ultimate test to show which squad is the best of the best. Squad Rush is an extremely tight duel between two squads that borrows the main rules from normal Rush, but in a much more intimate setting. In Squad Rush there are only 2 bases with 1 M-COM station per base, meaning that every M-COM taken or defended in Squad Rush is vital to the victory or defeat of the game. There are no vehicles in Squad Rush, so it’s all down to your infantry fighting skills.
To be successful it’s key that you and your squad mates customize your soldiers to complement each other on the battlefield, in order to keep reviving fallen mates, provide ammo, and perform other essential duties. Squad Rush is often favored by players who know each other’s play styles intimately and want to show their skills in the most personal of combat settings.
Availability: On all 9 maps
Players: 24/32 or 64 (Console/PC)
Focus: Objective Based All-out Warfare
Goal: Capture and Hold Flags
Winning the game: Deplete opposing team’s tickets
Conquest is without a doubt the most classic of Battlefield game modes. Introduced in Battlefield 1942, Conquest has defined the entire Battlefield series (and influenced a lot of other games out there) and encompasses everything that makes Battlefield great. Set over a series of large-scale maps, Conquest is the game mode best suited for the experience of all-out vehicle warfare. In Conquest, two teams fight for control of a number of flags by being the dominant force in the vicinity of each base. Capture and keep control of a majority of the flags and the enemy team will bleed tickets. Killing enemies will also reduce their ticket count, and the first team to run out of tickets loses.
Conquest is a strategic and tactical game that often asks you to make important decisions on whether to attack an enemy base or defend one of your own. Your forces will rarely be enough to capture and hold every base on the map, so in-game communication and quick thinking is necessary to be victorious. Of all of the game modes we have invented here at DICE, Conquest will always have a special place in our hearts.
Tweak your game with Hardcore and Infantry Only settings
Want a more lethal and tactical game mode where the risk and reward is even higher? With the Hardcore Mode setting, we are leaving you on the battlefield without much external help from the game interface. This game mode modifier will test the limits of your skills.
You can flick the Hardcore switch for any of the regular game modes. Doing so tends to turn matches into more deliberate and tactical affairs, since the penalty for being careless is higher. A lot of players prefer Hardcore Mode since it means that flanking and ambushing pays off to a higher degree, or because of the increased sense of immersion and authenticity that comes with removing user interface elements.
There is something for everyone in Battlefield 3’s adaptable array of multiplayer modes, maps, and modifiers. Add our many customization options for vehicles, weapons and classes, and you can see why we call this our biggest and deepest Battlefield yet.
Stay tuned for Battleblog #11 soon
Did you miss the previous stories in the series?
Battleblog #1: Lars Gustavsson on DICE's new multiplayer philosophy in Battlefield 3
Battleblog #2: With a bit of class
Battleblog #3: With an army by your side
Battleblog #4: Up close and personal
Battleblog #5: Years' worth of unlocks and rewards in Battlefield 3
Battleblog #6: Building Battlefield 3 from the gun out
Battleblog #7: Battlefield 3 introduces themed co-op campaign
Battleblog #8: Build your weapon of choice
Battleblog #9: Online vehicle warfare refined
Battleblog #10: Crafting a captivating story grounded in authenticity
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BF 3's Single player Campaign Longer than MW3 but Does it Matter?
Just in from GameZone.com and MW3 Daily:
It’s already known that Battlefield 3’s campaign is longer than Modern Warfare 2’s single player campaign. But how does Modern Warfare 3 stack up against its predecessor?
According to Glen Schofield, one of the founders of Modern Warfare 3 co-developer Sledgehammer Games, the single player campaign for Modern Warfare 3 feels longer than the campaign for Modern Warfare 2. That doesn’t mean it necessarily IS longer. Schofield clarified that “the exact length depends on the player.” Seeing as how Modern Warfare 2 was criticized for it’s short single player length, I’m not sure that’s a good way of answering the question.
What does that mean it feels longer? Does that mean the story drags on? Schofield added that one of the goals with Modern Warfare 3 was for players to come away praising the story as well as the spectacle. Personally, I’m all about the multiplayer, but I will admit Modern Warfare 2’s story was very intriguing. I don’t care if Modern Warfare 3’s campaign is longer or shorter, just as long as its as entertaining and memorable.
Schofield also shared one of his favorite parts of the single player campaign, a moment in Berlin where a building is collapsing around the player in real time, and then the player has to enter the downed structure while it’s still creaking and groaning. That does sound pretty intense.
Article written by Matt Liebl, Check him out!
It’s already known that Battlefield 3’s campaign is longer than Modern Warfare 2’s single player campaign. But how does Modern Warfare 3 stack up against its predecessor?
According to Glen Schofield, one of the founders of Modern Warfare 3 co-developer Sledgehammer Games, the single player campaign for Modern Warfare 3 feels longer than the campaign for Modern Warfare 2. That doesn’t mean it necessarily IS longer. Schofield clarified that “the exact length depends on the player.” Seeing as how Modern Warfare 2 was criticized for it’s short single player length, I’m not sure that’s a good way of answering the question.
What does that mean it feels longer? Does that mean the story drags on? Schofield added that one of the goals with Modern Warfare 3 was for players to come away praising the story as well as the spectacle. Personally, I’m all about the multiplayer, but I will admit Modern Warfare 2’s story was very intriguing. I don’t care if Modern Warfare 3’s campaign is longer or shorter, just as long as its as entertaining and memorable.
Schofield also shared one of his favorite parts of the single player campaign, a moment in Berlin where a building is collapsing around the player in real time, and then the player has to enter the downed structure while it’s still creaking and groaning. That does sound pretty intense.
Article written by Matt Liebl, Check him out!
Friday, September 9, 2011
MW3 Campaign and Spec Ops Help with Multiplayer Unlocks
from sfx-360.com:
Modern Warfare 3‘s Campaign and Spec Ops progression will contribute to multiplayer unlockables.
Executive producer Mark Rubin outlined the new Prestige Shop feature during the Call of Duty XP.
While other Call Of Duty games just let you unlock more character classes when you Prestige, Modern Warfare 3 will have a more “buy what you like” system and takes in account all the play modes.
“The Prestige Shop is not only for Prestiging… but it’s also complete the single player, complete the single player in Veteran, complete Spec Ops, or do something in Spec Ops,” said Rubin during a press conference.
“You can earn it all throughout the game, the currency, to buy the things in the shop. Some of the things that are in the shop are the Create a Class slots.
“One of the other things I like is early unlocks, so I can spend currency to unlock an item that would normally unlock at Level 42, I can have it at level four.”
Rubin added that “one of the beauties” of Modern Warfare 3 is that the developers can easily change content after release, such as adding new Prestige Shop unlocks, balancing weapons in-game and providing new content.
OK-I really like this. What do you guys think? It will definitely make me want to play the single player campaign and lot's of Spec Ops. It looks like they are taking some ideas from Treyarch and implementing them. Nice..--TC (Tango Down)
Modern Warfare 3‘s Campaign and Spec Ops progression will contribute to multiplayer unlockables.
Executive producer Mark Rubin outlined the new Prestige Shop feature during the Call of Duty XP.
While other Call Of Duty games just let you unlock more character classes when you Prestige, Modern Warfare 3 will have a more “buy what you like” system and takes in account all the play modes.
“The Prestige Shop is not only for Prestiging… but it’s also complete the single player, complete the single player in Veteran, complete Spec Ops, or do something in Spec Ops,” said Rubin during a press conference.
“You can earn it all throughout the game, the currency, to buy the things in the shop. Some of the things that are in the shop are the Create a Class slots.
“One of the other things I like is early unlocks, so I can spend currency to unlock an item that would normally unlock at Level 42, I can have it at level four.”
Rubin added that “one of the beauties” of Modern Warfare 3 is that the developers can easily change content after release, such as adding new Prestige Shop unlocks, balancing weapons in-game and providing new content.
OK-I really like this. What do you guys think? It will definitely make me want to play the single player campaign and lot's of Spec Ops. It looks like they are taking some ideas from Treyarch and implementing them. Nice..--TC (Tango Down)
Thursday, September 8, 2011
MW3 Developers Say Game is Going to be Easier to Update than Previous Call of Duty Titles
From SFX-360:
Infinity Ward (the developer of Call of Duty: Modern Warfare 3) announced that there would be an easier way to update the multiplayer sections of Call of Duty: Modern Warfare 3 unlike previous releases.
Infinity Ward’s Robert Bowling said, “ How we’ve built this current game as opposed to in the past is we’ve made it a lot easier on the backend to update the other aspects of the game beyond just the map packs. So now, as we’re advancing content and releasing new maps on multiplayer, we can also further tweak them to also be playable in spec Ops. We also looked at how to update the game further in other ways like new modes, weapon – whatever we want to do. So we’ve done a lot of work in the backend that allows us to update more easily and quickly. It would be in such a way that’s helpful for DLC but also helpful for post-launch support: listening to feedback. Maybe there’s stuff we want to rebalance. Maybe there’s stuff we want to patch. We have a lot more control in tweaking the game now, outside of a patch, than we ever did before.”
read more at SFX-360!
Tuesday, September 6, 2011
EA (Battlefield 3) To Follow Activision’s Call Of Duty: Elite
From SFX-360:
EA will eventually launch its own premium subscription based Battlelog service in a move to emulate Activision‘s Call of Duty: Elite, Wedbush analyst Michael Pachter has predicted.
Elite launches on November 8 alongside Modern Warfare 3, while Battlelog is a free service for this October’s Battlefield 3. On a free level, each service offers comparable statistic tracking, friend management and social networking.
However, Pachter believes the success of Elite will convince EA to follow suit.
“We expect the $50/year premium Elite membership plan to be very popular with Call of Duty’s hard core gamers,” wrote Pachter. “At $50/year, Elite membership is a no-brainer for those who plan to purchase all of Modern Warfare 3′s DLC, as the annual spend will presumably decrease by at least $10 (last year’s Call of Duty: Black Ops had four map packs that cost $15 each, for a total spend of $60).
“There were 18 million map packs sold in the first six months this year, comprising three different packs: we believe that 1 million consumers bought all three, 3 million bought two packs, and 9 million bought one apiece. Thus, we expect that at least 1 million will sign up for the premium Elite membership by year end. The Call of Duty network effect may be amplified by premium Elite, such that if a gamer’s friend purchases premium Elite and gets access to premium maps, the gamer may feel compelled to purchase premium Elite in order to compete as early and as often as possible. We expect the network of premium Elite subscribers to grow to critical mass within a few years, with 3 million likely subscribers by year-end 2012 and 5 million by year-end 2013.”
He added: “Although Battlelog and non-premium Elite memberships are free and offer many similar features, we think that many hard core Call of Duty gamers will opt for premium Elite, particularly if the total DLC spend for Battlefield 3 is expected to exceed $50. Ultimately, we expect Electronic Arts to emulate Activision and charge for Battlelog by including map packs with the service for a $50 fee.”
Special Thanks and hat tip to SFX-360 for breaking this story!
What do you think about this move by EA? Do you think they are a little late to the game?
Call of Duty: Modern Warfare 3 will have LAN support, improved theatre mode, no zombies | PC Gamer
Infinity Ward creative strategist, Robert Bowling has been answering questions on Twitter in the aftermath of the Call of Duty XP event that happened over the course of the weekend. Dedicated Servers for Modern Warfare 3 have already been confirmed, but Bowling also mentions that LAN play will be possible, which certainly wasn’t a given, considering how Modern Warfare 3 will tie in heavily with Activision’s online Call of Duty Elite service.
“Yes, #MW3 has LAN,” Bowling tweets, “along with detailed class restriction control + default class creation option.”
The class restriction control will give LAN gamers the ability to “restrict any weapon, equipment, perk, deathstreak, secondary, attachment, ANYTHING from being used when setting up game,” Bowling adds.
In response to Twitter questions asking about PC specific support, Bowling says that he’s been “working on that goal for a long time. Dedicated Servers, Public Server Files, & giving control back to the player. #MW3 PC”
In response to Twitter questions asking about PC specific support, Bowling says that he’s been “working on that goal for a long time. Dedicated Servers, Public Server Files, & giving control back to the player. #MW3 PC”
He also drops a few more facts. Modern Warfare 3 will get its own updated version of the theatre mode that made its debut in Call of Duty: Black Ops. That’ll let players cut their own movies and upload them to Call of Duty Elite. At Call of Duty XP, Infinity Ward revealed that Call of Duty Elite subscribers would get more online storage space for their films.
Finally, as expected, there won’t be any zombies in Modern Warfare 3. The popular zombies mode has been a feature of Treyarch’s entries in the Call of Duty series. “although we do have a very different style of co-op in our new infinite wave based Spec Ops Survival mode,” tweets Bowling. You can see footage of the Spec Ops mode in action in the recent Spec Ops trailer.
Monday, September 5, 2011
MW3′s New PRESTIGE SHOP & ALL MENU Screenshots
From Charlieintel.com
Like that new SCAR-L but afraid to prestige and wait another 31 ranks? Well take it with you to the next Prestige! FourZeroTwo confirmed via twitter yesterday, “It’s a shop that unlocks after 1st prestige where you can use prestige points earned by prestiging to unlock useful features.” and added, “When you prestige you unlock a shop that let’s you choose what you unlock (like taking one piece of gear over to next prestige).” There's still a lot of questions as to exactly how this works but we’re already liking what we’re seeing. One of the main reason I never prestiged in Black Ops was because I didnt want to wait 44 ranks to get the Commando back..
We were able to grab a hi-res screenshot of the “Prestige Shop” durring the XP2011 press briefing. Here are some other menus captured:
Go on over to charlieintel.com and check out the rest of the intel on the menu and prestige shop. Pretty awesome.
Saturday, September 3, 2011
MW3 Perks Confirmed @ Call of Duty XP
From Call of Duty Community:
Modern Warfare 3 will feature the same perk system used in Modern Warfare 2. Meaning, there is a basic and a pro version of a perk. Every player will be able to use 3 perks. Players using the Specialist Strike Package will be able to use up to 6 perks.
Perk Slot 1:
- Recon - Explosive damage paints the target on mini-map.
- Recon Pro - Bullet damage paints the target on the mini-map.
- Sleight of Hand - Faster reloading.
- Sleight of hand Pro – Swaps weapons faster.
- Blind Eye - Undetectable by air support and sentries.
- Blind Eye Pro – Launchers lock-on quicker. Extra bullet damage versus air support and sentries.
- Extreme Conditioning - Sprint for longer distances.
- Extreme Conditioning Pro - Climb obstacles faster.
- Scavenger - Reload ammunition from bags. (Unlocked at Lieutenant I – level 39)
- Scavenger Pro - More ammunition to start.
Perk Slot 2:
- Quickdraw - Faster aiming.
- Quickdraw Pro - Recover from equipment and grenade usage quicker.
- Blast Shield - Increased explosive resistance.
- Blast Shield Pro - Resistance to stun and flash.
- Hardline - Killstreaks require 1 less kill
- Hardline Pro – Every 2 assists count as a kill towards your killstreak. Deathstreaks require 1 less death.
- Assassin - Undectable by UAV, portable radar, thermal and heartbeat sensors.
- Assassin Pro – Immune to Counter-UAV and EMP. No crosshairs or name when targeted.
- Overkill - Equip 2 primary weapons. (Unlocked at Lieutenant Colonel – level 47)
- Overkill Pro - Second primary weapon can be equipped with 2 attachments.
Perk Slot 3:
- Marksman - Identify enemy targets at longer range.
- Marksman Pro - Increased breath holding time.
- Stalker - Move faster while aiming down sight
- Stalker Pro - Delay enemy Claymore explotions
- SitRep - Detect enemy explosives and tactical insertions.
- SitRep Pro – Louder enemy footsteps.
- Steady Aim - Increased hip fire accuracy.
- Steady Aim Pro – Weapons ready faster after sprinting.
- Dead Silence - Allows you to walk, sprint and jump almost silently. (Unlocked at Brigadier General I – level 55)
- Dead Silence Pro - No fall damage.
Hat Tip and again my thanks to Call of Duty Community, go check their website now!
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