Showing posts with label modern warfare 2. Show all posts
Showing posts with label modern warfare 2. Show all posts

Thursday, February 2, 2012

Modern Warfare 3 Patch 1.08 Going Live on PS3 Very Soon


From Call of Duty Community:


The patch that went live for Xbox 360 users on January 24th, will be going on live for PS3 users at “2AM” (somebody needs to tell Mr. Bowling about time zones). The delay was caused by exclusive updates for PS3 users. Robert Bowling announced:
The latest #MW3 title update for @Playstation goes live at 2AM. Includes improved voice chat quality, theater fixes, weapon rebalances.
When Robert refers to the “weapon rebalances”,  he means the Striker nerf and the buff for all the other shotguns and the 50% fire rate reduction for all Akimbo weapons.
To see this patch and all the previous patches on 1 page, you can visit our dedicated forum thread: Modern Warfare 3 Patch Notes

Tuesday, January 10, 2012

MW3: DLC Release Schedule from Activision with new video from Robert Bowling



From Activision:

SANTA MONICA, Calif., Jan. 10, 2012 /PRNewswire/ -- Modern Warfare® 3 blazes into 2012 with the debut of all-new multiplayer maps Liberation and Piazza, the front line of the Modern Warfare® 3 Content Season for Call of Duty® Elite, nine consecutive months of epic downloadable content that commences January 24th  for Xbox Live users. Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc.'s (Nasdaq: ATVI), revealed today that the content will  be available first for Call of Duty® Elite's premium members on Xbox LIVE, followed by additional platforms at a later time. From January through September, Call of Duty Elite premium members on Xbox LIVE will receive regular updates of all new content totaling at least 20 content drops.

The Modern Warfare 3 Content Season for Call of Duty Elite will include a broader variety than ever, with brand new multiplayer maps, Special Ops Missions, new game modes and more.  While Call of Duty Elite premium subscribers get the new content first, as promised, Call of Duty: Modern Warfare 3 fans who want to buy the content a la carte as they have in the past, will be able to purchase the content via Modern Warfare 3 Content Collections.
"The mammoth launch of Modern Warfare 3 and the breakout success of Call of Duty Elite were just the beginning.  Call of Duty Elite provides an ‛always-on' connection to our fanbase, and the MW3 Content Season is the ultimate way to demonstrate our ongoing commitment to the Call of Duty community and provide tremendous value to Call of Duty Elite premium members," said Eric Hirshberg, CEO of Activision Publishing. "With the Call of Duty®: MW3 Content Season for Call of Duty Elite we are delivering on our promise of more new content, more often, and with more variety than ever. With three studios collaborating on the first season, the breadth and depth of material on tap is truly extraordinary. It's rare you can successfully execute both quantity and quality, but thanks to the expertise of our developers, the reach of Call of Duty Elite and the passion of our fans, we intend to deliver."
All content drops for Call of Duty Elite premium members will occur once a month, starting in January for Xbox Live users and will continue through the year, ending in September.  During the first three months of 2012, Activision will release five different content drops on three occasions in January, February and March, first on Xbox Live, followed by additional platforms at a later time.
The first two Content Drops will be multiplayer maps—also playable in Modern Warfare 3 Survival Mode—that throw combatants into a war-torn Central Park and an Italian seaside village.  Liberation is a vast, militarized landscape, ripe for long-range sniper and LMG fire, with mounted turrets on either end that lend power to anyone brave enough to expose themselves in exchange for deadly firepower.  Piazza is the idyllic Italian getaway that is anything but, where tight corners and branching pathways pose great risk at every turn. Close-range combat dominates in Piazza, where attacks from behind, above and below are an ever-constant threat.
The third Content Drop will be available for download in mid-February and two additional Content Drops will go live in March, as premium Call of Duty Elite members will receive new content once a month through September. Also in March, the first Modern Warfare 3 Content Collection will be available for purchase by the entire Call of Duty: MW3 player community on Xbox Live.
To celebrate the launch of each new content drop, Call of Duty Elite will run specialized events for real-world prizes throughout the nine-month Season. Additional details about the Modern Warfare 3 Content Season for Call of Duty Elite and Collection series will be announced throughout the year.
The Modern Warfare 3 Content Season is co-developed by Infinity Ward, Sledgehammer Games and Raven Software.

Monday, January 2, 2012

MW3 world record video, sums up what’s wrong with Call of Duty

By: Jamie Pert | January 2, 2012 

Last week we told you all about a video clip where someone managed to get Modern Warfare 3′s M.O.A.B killstreak reward in just 62 seconds, well now we have another video to show you which obliterates this time, however we are not impressed as the spawn trapping techniques used which pretty much sums up exactly why many opted for BF3 over MW3 this year.
We have embedded a video at the bottom of this post which has been viewed over 130,000 times and has many dislikes, this is because the tactics used are extremely ‘cheap’, despite being executed perfectly. Basically whilst playing Domination on the Mission map an entire team traps their enemy’s at the ‘A’ zone, here one player literally sits behind a fence and constantly picks off enemys as they spawn, this allows him to set some unconfirmed World records such as most M.O.A.B killstreak rewards for a single player (3), most kills in a round for one player (144), most M.O.A.B killstreak rewards for a team (7) and fastest M.O.A.B ever (roughly 48 seconds).
The post game stats shown below highlight just how effective and rediculous spawn trapping can be in MW3 – what annoys us the most is the fact that the uploader seems proud of the video! As you can see one of the enemies gets 0 kills and 77 deaths no-matter how bad a player is, this should not be possible.









This is a great example of how CoD multiplayer can suck at times, obviously this is perhaps the most dramatic example of such tactics being used, but it just goes to show that some aspects of the game really need to be looked at – it remind us of the 511-9 video which resulted in a Black Ops player getting a ban back in March, surely Infinity Ward can do something to resolve such spawn trapping tactics…
So what solutions are there? Well first of all it is only really the Domination game mode which allows such an exploit as it is easy to capture two zones and then leave one zone for the enemy to keep as they will constantly spawn near it. Perhaps the game could detect when spawn trapping is taking place (based on kill times and zones held) and then start spawning people in more random areas on the map, this would have a huge effect on the spawn trap as camping spawn trappers could be taken out easily, or perhaps a different zone could be captured which would also change the pattern of the game.
We would love to hear your opinion on the video embedded below, watch it, get annoyed and then share your opinionated views on the matter in the comments section.
Should Infinity Ward be doing more to stop such tactics being used? Should this gamer be banned? Let us know what you think….



Wednesday, December 21, 2011

Friday, December 16, 2011

MW3: New Multiplayer Playlist Coming today--->Dec. 16th


From charlieintel.com:

Robert Bowling has just announced that tomorrow, December 16th, they’re updating the playlists on Modern Warfare 3 to introduce some new game modes as well as change up some existing ones.
Accourding to FourZeroTwo, the biggest change you’lll notice is the addition of Community Playlists. They’ll be adding popular private match modes to the public playlists, so you can start ranking up on them! The first playlist changes for Modern Warfare 3 multiplayer are listed below:

DROP ZONE
Get to the drop zone to earn points, the first team to 7500 points wins the round, but thats not all. As long as the Drop Zone is occupied, a care package will drop every 15 seconds, which ever team has the most members in the drop zone at that point “owns” the care package, but anyone can steal it. This is the only way to earn air support in this mode, all other pointstreaks are disabled. You’ll earn 20 points per team member, for every second they’re in the drop zone plus 20 XP individually for your time spent in the zone. Kills are worth 50 XP in this mode.
Custom Settings: Javelin and Pointstreaks (besides those obtained through in-game care packages) are disabled.
Hardcore HQ Ricochet
We’ll be adding Hardcore Headquarters to the Hardcore Team Tactical playlist.
Hardcore Ricochet
We’ll be converting all Hardcore modes to Ricochet variant as a response to team killing. This means, any friendly fire, is applied to the attacker, rather than the victim. So choose your shots wisely and any attempt to team kill will simply kill yourself.

-UPDATE: FourZeroTwo just tweeted “players will also notice a title update tomorrow morning when they connect. This will address Host Disadvantage – Lag Compensation.”

-SOURCE: Official CoD Forum

Thursday, December 15, 2011

MW3: User-Created Modes To Be Added To Multiplayer Public Playlists

From charlieintel.com:

During the acceptance speech for X-Play’s award ceromony, Robert Bowling revealed that player-created game modes will soon be added to MW3′s multiplayer.
“Since we have such advanced private match options, we’ve been noticing a lot of user-created game modes, that in the coming weeks, we’re going to be adding to the public playlists in multiplayer,” Bowling said. “We’re going to be adding some in for the holiday, brand new modes that the users created, that we adapted, made more polished, and are putting into the game.”
-SOURCE: G4TV theFEED

Monday, December 12, 2011

Hot Fix Coming Tonight: Weapon Rebalancing


From charlieintel.com:

Infinity Ward’s Robert Bowling has just announced that Modern Warfare 3 will be getting a “Hot Fix” (minor update) later today which will rebalance some weapons in the game:
Hot Fix Updates (Releasing Today 12/12/11):
-Fire rate normalization for Assault -Rifles with undermounts
-FMG9 Re-balancing (Nerf)
-Akimbo FMG9 Re-balancing (Nerf)
-Fix for Shotgun’s with Extended Mags (Prevents them from shooting more pellets than intended)
-Type95 Re-balancing (Nerf) – Reduce hipspread.
-Fix for ACR with Red Dot / Shotgun
-Fix Type 95 bug related to dropping it.
-Fix map exploits on Dome
-SOURCE: FourZeroTwo

Saturday, December 10, 2011

Mtn Dew Winners Play MW3 at Dallas Stadium on the world's 2nd largest HD TV


Mountain Dew Fans Have a "Mega Fan Experience" from Stellarhead on Vimeo.

From charlieintel.com:

Four lucky fans just got a chance to play MW3 at Cowboys Stadium which is home to the world’s second largest HD screen. This was the grand sweepstakes prize as part of a Modern Warfare 3 Mountain Dew promotion. In 2009, the screen was the world’s largest, with over 20,000 square feet of HD display.
-SOURCE: Kotaku

Thursday, December 1, 2011

Modern Warfare 3 Updates: PS3 Problems, No Recoil Glitch, LAN, FOV

From MP1st:

Robert Bowling and Guy Beahm give us a look into what sort of updates the teams behind Modern Warfare 3 have in the works.
Some PS3 players have been reporting issues of receding in rank after being disconnected from a game. One in particular even experienced dropping in prestige rank. This did not happen instantaneously but rather the next day. Robert Bowling, Infinity Ward’s Community Manager explained that “if you common error out or lose connection, you stop writing stats to the server.” Currently, “there is no way to get what you lost back, but if you notice an error while playing ever, reboot your PS3 before playing more.” Fortunately, he did mention that “this will be prevented after the next update.”
FOV (field of view) for the PC version of Modern Warfare 3 may be looking at some tweaks in the near future. Guy Beahm, Community Manager at Sledgehammer Games, has reported that the team is receiving “quite a few remarks regarding the FOV on PC.” He continued to mention that he will “have a meeting with the engineer team” to hopefully sort it out. For those unaware of the concerns, the FOV is currently the same on PCs as it it on consoles. Since most PC gamers sit closer to their monitor, it calls for a slightly larger FOV than what the console players are experiencing. PC gamers, keep an eye out for more updates.
Bowling also mentioned that those using a LAN setup to play MW3 might be seeing some more support. He stated to one fan, ”I’ll see what I can do about getting LAN priority bumped up internally. Including Timer [pre-round countdown timer] and All Unlock option.”
These are a few of the things that we can expect in future Modern Warfare 3 updates, on top of fixes for the “recoil glitch” that the MW3 teams are currently looking into, as well as some rebalancing of the FMG’s, especially when used Akimbo. Make sure to stay tuned to MP1st to stay on top of all your Modern Warfare 3 news.

Monday, November 21, 2011

Call of Duty ELITE “up and running” by December 1 -UPDATE


From charlieintel.com:

-UPDATE: Daniel Suarez just confirmed with G4, that ELITE’s new target launch date is by December 1st. “They kind of have to bear with us while we bring this all back up,” the VP of production said, “but for us it’s literally ‘give us those couple weeks, we’re giving those to you for free’ and come December 1, the goal is that we’ll have everything up and running.’”

-PREVIOUSLY:
Beachhhead Studios has finally shed some light on the reasons for ELITE’s troubled launch and what’s currently being done to fix it. In the interview, several questions are answered that you won’t find in the official Elite F.A.Q.
“It’s going to take at least a couple of weeks to get Elite operational to the standards we want, we are making progress.”
In a exclusive interview to Kotaku, Daniel Suarez, vice president of production at Actvision, explains how one of the most experienced online gaming companies in the world was “blindsided by the demands for their new stat-tracking”, community-building Call of Duty service Elite.
“We had all sorts of issues: A broken registration system; poor scalability of the service; poor experience trying to login to the web or console and confusion in terms of getting 2XP or your Founders Entitlements,” he said. “A lot of this was just core infrastructure issues – mainly tied to specific databases serving up data for the console, web and ultimately mobile (when that’s released).
“For lack of a better term – our databases got hammered with the millions of people trying to use Elite and it couldn’t put up with the demand.”
In regards to why the Elite BETA didn’t prepare them, he said “Due to the fact that we didn’t have a console app on Black Ops, there wasn’t a clear picture of user behavior coming from the console,” Suarez said. “The beta helped us refine the web experience from a feature set, but really didn’t give us all the metrics at scale we needed, specifically the additional load from the console….which was a lot higher than our expectations. This was key contributor to the performance and stability issues consumers have experienced.”
Premium members able to login faster, “We’ve prioritized premium subscribers into the service via a prioritization queue, so if you are a paid member you get into the console or web automatically,” he said. “Free users, due to demand, are put into a queue and allowed in when we have bandwidth or capacity.”
On Tuesday Activision was finally able to turn clan creation on. Within 12 hours they had 22,000 clans created…
-UPDATE SOURCE: VG247
-SOURCE: Kotaku

Tuesday, November 15, 2011

5 Original Maps found on MW3 Disc



from charlieintel.com:

Several news outlets are reporting that Infinity Ward and Sledgehammer games might have already started working on possible “Classic” or “Remastered” versions of previous Modern Warfare maps for MW3 as it appears there might be some files hidden on the game disc. Keep in mind these are only map names found and are subject to change. Also there is no indication the maps were already finished prior to launch.
According to WeTheGamerz, “..there are some extra map files along side group of standard multiplayer maps that share names with maps from previous members of the Modern Warfare family.”
Maps from CoD4: Modern Warfare
Crash
Strike
Overgrown
Crossfire

Maps from Modern Warfare 2:
Highrise
Once again, this is all unconfirmed, however once we hear anything we’ll let you know.

Friday, November 11, 2011

Update on the Call of Duty: ELITE service



It looks like Infinity Ward and Sledgehammer did their jobs well and put out a great product in MW3 but I would fire Beach head for this debacle with Call of Duty Elite..One word: FAIL

From charlieintel.com:

Beachhead Studios released a F.A.Q. earlier today to give an update on the Call of Duty: ELITE service. Appears service is partially up however you still may encounter problems logging into the service.
SUMMARY:
-The amount of players online is even higher than what it was this time last year for Black Ops.
-Issues have no impact on the performance of the game.
-Immediately deploying multiple additional servers to beef up the system.
-Temporarily limit access to Elite services on both the console applications and website while we build additional capacity and scale.
-Gameplay data for your entire careers in both Black Ops and MW3 is safely stored, and it will all be available to you once these issues are resolved.
-They’re immediately and automatically extending your membership to Call of Duty Elite by 30 days at no additional cost.
-Going to extend Founder eligibility until the end of the month, and you will also receive the additional 30 days of access.
The Call of Duty Elite team will keep you updated at callofduty.com/elitestatus.

-SOURCE: Call of Duty ELITE Status Page

MW3 sells 6.5M in biggest day-one opening ever


From charlieintel.com:

Activision has just announced that Call of Duty: Modern Warfare 3 sold 6.5 million units in the US and UK on its first day (first 24 hours). That’s the biggest day-one for any entertainment product ever in history. The previous records set by Modern Warfare 2 was $310 million and Black Ops was estimated to have made $360 million in its first day.
“We believe the launch of Call of Duty: Modern Warfare 3 is the biggest entertainment launch of all time in any medium, and we achieved this record with sales from only two territories,” said Bobby Kotick, CEO, Activision Blizzard, Inc. “Other than Call of Duty, there has never been another entertainment franchise that has set opening day records three years in a row. Life-to-date sales for the Call of Duty franchise exceed worldwide theatrical box office for “Star Wars” and “Lord of the Rings,” two of the most successful entertainment franchises of all time.”
Eric Hirshberg, CEO, Activision Publishing added, “Call of Duty is more than a game. It’s become a major part of the pop cultural landscape. It is a game that core enthusiasts love, but that also consistently draws new people into the medium. It is the most intense, adrenaline pumping entertainment experience anywhere. I would like to thank our incredible teams at Infinity Ward and Sledgehammer Games for making a brilliant game. But most of all, I would like to thank our millions of passionate fans worldwide. We made this game for you.”
-SOURCE: Kotaku and Joystiq