Showing posts with label FPS. Show all posts
Showing posts with label FPS. Show all posts

Tuesday, February 21, 2012

Syndicate: The Kotaku Review

From Kotaku
By Tina Amini

The year is 2069. The government as we know it is obsolete. In its place are various syndicates, all racing to develop the most advanced bio-digital implants that allow their host to connect to the dataverse, and even control it. Syndicate is a telling of that story, originally written by Bullfrog Productions in 1993, and rebooted into the first-person shooter by Starbreeze Studios that hits stores today. You play as an agent of Eurocorp, Miles Kilo, tasked with infiltrating and investigating competing syndicates.
That corporation-controlling-society story has been done before, and not always to great results. Didn't we just recently play Deus Ex: Human Revolution? Wasn't Mindjack kind of a disaster? I still like the concept of the business world becoming less of a metaphorical warfare based on increasing stock value, and more of a literal one with double agents and terrorists making plays for power. It's an interesting area of storytelling to explore, especially considering how powerful corporations already are today. So I tore off the shrink wrap on my 360 copy of Syndicate with hopeful anticipation.
What I found inside involved every angle of conspiracy a corporate-entangled society would be subject to. There are corporate overlord baddies with penchants for greedy business moves, and a disputable "hero" on the inside trying to make a difference with attempts to expose the moral indecencies of the syndicate in question. Whether Dr. Lilian Drawl plays the role of a genuine hero in Syndicate can be up for debate, especially when Kilo starts to identify a very particular pattern in her behavior (I'll leave it at that to save from spoilers).
This isn't the tactical shooter that you may remember from Syndicate's past. In an attempt to modernize what became such a cult favorite in the gaming community of the 90s, Starbreeze has opted for a first-person shooter take on the story, with the added flavor of digital-dependent abilities.
In addition to the standard stock of weapons and grenades (if you're in one of the few levels that houses the grenades) at your disposal in Syndicate, your newly-installed bio-chip also opens other areas of tactical fighting. These abilities - Suicide, Backfire and Persuasion - come in handy when you're faced with aggressive rival agents, who often actively pursue you and flank you from all angles. As an alleged "elite" agent, I was surprised to find that enemies more than just outnumber you; they're coordinated, they have impeccable aim, and they are equipped with some of the most powerful weapons - amongst them lasers and flame throwers - even before you're introduced to them.
Syndicate: The Kotaku Review
WHY: Syndicate challenges your brain's flexibility in chaotic situations, while testing your ability to adapt to new threats.

SYNDICATE

Developer: Starbreeze Studios
Platforms: Xbox 360 (Version played) / PlayStation 3 / PC
Released: February 21 (U.S.), February 24 (EU)
Type of game: First-person shooter with light RPG leveling aspects.
What I played: Cleared the main campaign on Normal difficulty in 15 hours, and completed all co-op missions on Normal difficulty in 5 hours.
My Two Favorite Things
  • More than just a first-person shooter, Syndicate requires you to juggle your abilities for appropriate tactical play against challenging enemies.
  • It's fun to contemplate the potential outcomes of themes like corporate takeover and transhumanism.
My Two Least-Favorite Things
  • You play as an agent who is horribly disadvantaged at every turn. Enemies best you time and again with their weaponry. Feels like bringing a revolver to a rocket launcher fight (and that actually happens).
  • Oddly paced storyline takes more than half the campaign to start getting you more involved, and to start to get more interesting.
Made-to-Order Back-of-Box Quotes
  • "Syndicate challenges you in ways most first-person shooters can't." -Tina Amini, Kotaku.com
  • "I'm inspired to enroll in experimental medical programs so I can start controlling doors with my mind." -Tina Amini, Kotaku.com
  • "So much patent leather you can practically hear the squeaking." -Tina Amini, Kotaku.com
The good doctor is introduced in the game as a respected lead in her field, and she's also the doctor who oversees your experiments. These experiments typically involve implanting an unbalanced and untested chip into your brain. While your role in the storyline is mainly to obey orders given to you by the CEO of Eurocorp, Denham, Lilian is in a position to change the way bio-chips and the Dart technology that powers them are made and used. Most of your time spent in the game is to investigate what competing syndicates are funding their scientists to create in their labs, and to keep tabs on what exactly Lilian's intentions and loyalties are.
The only advantage that you have fighting the security agents you're often up against is the ability to manipulate both the environment and the chips implanted in their brains. You can breach certain constructions to create points of cover, or alternatively breach existing cover to have them retract into the floor, thereby exposing enemies to your rapid gunfire and the now-uninhibited echoes of your cackling laughter. Your breaching ability can also activate EMP blasts, or move platforms to create new pathways. The Dart 6 chip can affect enemies outside of breaches that impact the environment. The Persuasion ability, for instance, forces your enemies to fight on your side. Or you might prefer to watch as your opponents kill themselves after being subjected to your Suicide commands. A simple Backfire attack will turn the agents' weapons against them, basically blowing up in their face for some gleeful damage.
Even with the latest Dart 6 technology, Syndicate was a lot more difficult than I anticipated. You'll find yourself forced to scamper around the level, hunting for proper cover (which is all too often scant), while your enemies wield massive rocket launchers and riot shields. Even if you do find a good place to hide while taking out enemies one by one, the agents are typically very mobile and fast. You'll start learning to depend on activating your DART Overlay ability that works like something similar to bullet-time. Once you start upgrading your chip, you'll begin to see added benefits rather than just the standard slowed-down time and highlighted enemies; you can look forward to health regeneration and increased damage that makes a huge impact on your standing against the other syndicates' defenses.
These upgrades are paramount to enjoying the game. They ensure that boss battles aren't infuriatingly difficult. But even so, you're still prevented from using many of your Dart abilities on bosses, including one boss fight in particular where you aren't even given a weapon. I do have to hand it to developer Starbreeze for making boss battles that are wholly different from one another. After successfully combating a boss that can split into multiple duplicates, you'll be pushed to rethink your once-proven strategy for the next boss that renders himself invisible. You'll have to find new ways to complete the same task.
Reaching the latter half of the game at around 10 hours in means you've probably upgraded to a formidable chip against bosses with lock-on targeting rifles and other equally exasperating situations. It also means that the storyline finally starts to pick up and gain some semblance of an actual plot. You'll finally see how citizens are impacted by the corporate takeover—mainly consisting of homeless drones blindly soaking in televised propaganda—rather than just tediously shooting down suited-up, faceless enemies in pristine buildings with white walls.
At this point in the game, players will also start experiencing a light puzzle aspect in breaching elevators and doors, something akin to a far less beefed-out version of the concept of Deus Ex: Human Revolution's hacking mechanic that requires you to complete a mini-game to effectively hack through a door's lock. You'll have to breach certain security systems and locks in the right order to be able to gain entry to the next level. It's an interesting concept that could have diversified the gameplay had there been more puzzles, and more challenging ones at that. The ones I was "challenged" with were more like walks through a park while eating cake. Unfortunately this means that puzzles end up being just a minor, yet refreshing bonus in the few levels where they are available.
Syndicate constantly makes me feel like an inadequate agent compared to the beefed up, heavily armored and armed enemies. Fights against bosses almost always favor my opponents beyond a line that I'm comfortable accepting. I wanted to feel challenged, not infantilized. But when I finally had the elusive scientist, terrorist or other opponent on their knees and extracted the chip from their respective brains with what could only have been technology straight out of the Matrix, it was incredibly gratifying to finally have bested them, seemingly against all odds.
Co-operative missions open the door to several new Dart abilities. These range from defensive strategies, like Squad Heal, to more offensive options, like Damage Link that boosts the damage output from every team member. The game feels much more suited to a co-operative experience based on the fact that power by numbers proves to be a huge asset, and that far more tactical strategies are open to you with the addition of more than several Dart abilities. Each map is just as lacking in terms of cover as single player is, but you have up to three teammates to cover your back and, regardless, the fast pace required of you rarely allows for taking advantage of them.
Syndicate: The Kotaku Review Every team member can heal one another, and even reboot you when your systems have crashed (also known as death). This will happen often. Enemies flank you from every direction and height, and they're just as troublesome as they are in the single player campaign. Most missions task you with retrieving items of importance—usually stashed in a briefcase—or guarding a robot while it cuts down metal to make new routes for you. These babysitting missions add an extra layer of challenge to an already hefty one, but they're welcomed additions when taking them on with a quality team. Each map set culminates in a seemingly impossible battle against health-regenerating agents with unlimited ammo and apparently no need to stop to reload. Teamwork is not only encouraged, it's essential. You'll need someone to watch your back with suppressing fire, and another for healing while you make a mad dash to the ammo case after you realize that unloading on your enemy isn't, in fact, fruitful at all.
Each mission completion rewards you with options to level your guns and chip, and modify your loadouts, a la Call of Duty and Battlefield. It's clear that Starbreeze Studios intended on creating a robust enough multiplayer for players to continuously revisit the title. I daresay it's likely I'll be doing just that. Co-op is exciting, tough, and incredibly gratifying once you finally figure out the strategy that each cluster of enemies requires before even being vulnerable to your attacks.
The one recurring problem that I foresee that is unique to the multiplayer mode was forcing a team to decide who gets to extract the brain chip upgrade when a the appropriate enemy gets taken down. It felt reminiscent to Borderlands when having to democratically split the prized loot. But playing with random gamers online, how often is that possible?
Various flaws and oversights aside—like an unreliable save system that puts you at the mercy of the game developers, or a consistent and tiresome use of button mashing to open doors throughout the campaign—Syndicate is an unexpected challenge.
You've already played hundreds of first-person shooters, and Deus Ex: Human Revolution may have satiated your desire for corporate conspiracies and transhumanism, but Syndicate pushes you to react quickly in the face of dangerous, well-organized enemies. Think of the game as a chance to test your multitasking skills while you breach the shields off turrets and command agents to commit suicide.

Thursday, September 1, 2011

Bodycount Shooter Fails to Justify Its Own Existence



    "There is absolutely no cohesion to this Xbox 360 and PlayStation 3 game, released on Tuesday. None of the ideas come together to create an experience that feels unique or distinct from other, better games already available or coming soon. Every moment I spent with Bodycount felt like an obligation."
    He goes on in his review to slam Bodycount hard;
    "When you die, and the game’s inability to accurately convey how much damage you’re taking means you’ll die often, the screen says “ASSET EXPIRED.” Your character is completely faceless. You have nothing invested in the fights you’re in, and the ugly, repetitive environments and unsatisfying gunfights don’t give you a single reason to want to continue. I did not make it far in this game, because one day I will die, and I refuse to go out thinking I spent one second more than I had to playing Bodycount."
    I guess I won't be wasting my money on this POS game.

    Saturday, August 20, 2011

    PSN Exclusive Dust514 and It's Idea of Microtransactions Within the Game



    I watched a trailer for this game and it looked good. How it feels when you play it will be a different story but I wanted to blog on the idea of microtransactions within the game. See full story at Joystiq:

    Here is the gist of how it will work:

    "You effectively pay what we call a 'cover charge,' we're looking at likely around $20 for the initial download. That download gets you the game client plus a bundle of virtual currency which has the equivalent in-game value of $20. So you're basically getting that bundle of cash that you're using to start the game, and from there if you choose to play for free and just grind, you're welcome to do that. But of course we know a lot of people will convert," a CCP rep explained to me this afternoon. As of now, the plan is to release Dust 514 exclusively via the PlayStation Network.




    What do you guys think? I like the idea. Here is some footage, take a look.




    Monday, July 18, 2011

    Battlefield 3 Leaked Apha Screenshots

    Source bf3blog.com:





    From the bf3blog.com:

    EA and DICE are currently running alpha/beta testing on the new Battlelog service, where a number of third party testers have been given access to the alpha version of Battlefiled 3 in order to test Battlelog. One of the testers sent us these screenshots of Battlefield 3, which is in alpha mode. The map is the same as we’ve seen at E3: Operation Metro. While the screenshots don’t reveal anything we haven’t seen yet, we do, for the first time, get a good glimpse of the Battlefield 3 HUD. There’s also an extra screenshot of Battlelog, showing a server browser.






    Go to bf3blog.com to see the other images.

    So far the game is looking outstanding!

    Friday, July 1, 2011

    Homefront Special Offer included in PlayPack Bundle

    From OnLive's Blog:

    When we first announced our PlayPack Bundle, we were excited to introduce an entirely new way to get the games you love. For just $9.99 a month, your subscription gave you instant, unlimited access to a growing library of amazing games. There are now over 60 popular games across a wide range of genres available in the OnLive PlayPack Bundle
    Today marks another milestone: we’ve added a new-release AAA title to the PlayPack bundle. Introducing Homefront Large-Scale Warfare Multiplayer, a PlayPack-exclusive offering featuring all the large-scale intensity of Homefront’s 32-person multiplayer warfare. Released just months after the full version of Homefront (available as a PlayPass title), Homefront Large-Scale Warfare Multiplayer lets OnLive PlayPack subscribers take to the Homefront battlefield at the same basic fee of just $9.99 a month, in addition to enjoying more than 60 other awesome games in the PlayPack arsenal.
    In honor of its arrival, we decided to celebrate with the Homefront Large-Scale Occupation of OnLive—our first massive multiplayer spectating event complete with red-hot prizes from THQ.

    see link here

    Thursday, June 30, 2011

    IG Extended Coverage: World Exclusive Call of Duty XP Interview with Eric Hirshberg of Activision



    Inside Gaming sat down with CEO of Activision Publishing Eric Hirshberg to grab this exclusive interview. He talks about his life as a gamer, his vision for the publisher's future and, of course, their new fan-focused event called Call of Duty XP. Watch to get all the details... including the million dollar COD tourney!

    Wednesday, June 29, 2011

    Battlefield 3's "Dice" engine to finally show off PS3's true capability??

    Executive producer Patrick Bach says PS3 version will be very close to PC 60 FPS. Do you believe him? I have been waiting for the PS3 to be fully utilized by a Game developer and maybe the time has come. The PS3 hardware really does outperform the XBOX as far as capability and processing but it has never been challenged so far by any developer. I look forward to BF3..what about you? Do you think the PS3 will finally get to show off it's capability?--Tango Down (TC)


    See Full Story at Computerandvideogames.com

    Check out this video from Quantic Media (Battlefield 3 Footage)

    This is a really nice video. Please visit his YouTube channel and subscribe. Let him know Tango Down sent you:

    Tuesday, June 28, 2011

    The Winner at E3 2011, Best of Show is...Bioshock Infinite


    Bioshock Infinite wins big time and amazingly, MW3 wins nothing. It looks like Battlefield 3 won Best Online Multiplayer and Best Action Game. This might wake the guys and girls up over at Activision because EA just pwned them.

    From G4TV:
    The Game Critics Awards are in for E3 2011, and BioShock Infinite has won "Best of Show," as well as winning more awards than any other game. Infinite took home four awards, twice as many as any other game. Battlefield 3, Sound Shapes, and Elder Scrolls V: Skyrim each won a pair of awards.

    Monday, June 27, 2011

    A Bodycount Review-Codemasters



    Ok, I just realized that Stuart Black created the hit PS2 FPS, Black. I have to admit, this is where my FPS fascination began. Black was a damn good shooter. I loved that fracking game. So it intriqued me to find out that Bodycount had Stuart black's input and TLC, at least for a time. Turns out Black has left Codemasters. I reviewed the trailer for Bodycount and it looks good. I think I might want to try this game out. Look for it in August. I will be posting more updates on the game as the launch date gets closer.

    This fall looks to be orgasmic for FPS fanatics; MW3, Battlefield 3, and Bodycount. I might want to buy all 3, where do I find the time to play them all?

    See interview here with Stuart Black: Stuart Black---Guardian U.K. interview

    See Shortlist.com's review of Bodycount here: Bodycount review

    Sunday, June 26, 2011

    LulzSec hacking group quits--but not before hitting EA





    The letter from LulzSec after hacking EA's Battlefield Heroes:
    Friends around the globe,

    We are Lulz Security, and this is our final release, as today marks something meaningful to us. 50 days ago, we set sail with our humble ship on an uneasy and brutal ocean: the Internet. The hate machine, the love machine, the machine powered by many machines. We are all part of it, helping it grow, and helping it grow on us.

    For the past 50 days we've been disrupting and exposing corporations, governments, often the general population itself, and quite possibly everything in between, just because we could. All to selflessly entertain others - vanity, fame, recognition, all of these things are shadowed by our desire for that which we all love. The raw, uninterrupted, chaotic thrill of entertainment and anarchy. It's what we all crave, even the seemingly lifeless politicians and emotionless, middle-aged self-titled failures. You are not failures. You have not blown away. You can get what you want and you are worth having it, believe in yourself.

    While we are responsible for everything that The Lulz Boat is, we are not tied to this identity permanently. Behind this jolly visage of rainbows and top hats, we are people. People with a preference for music, a preference for food; we have varying taste in clothes and television, we are just like you. Even Hitler and Osama Bin Laden had these unique variations and style, and isn't that interesting to know? The mediocre painter turned supervillain liked cats more than we did.

    Again, behind the mask, behind the insanity and mayhem, we truly believe in the AntiSec movement. We believe in it so strongly that we brought it back, much to the dismay of those looking for more anarchic lulz. We hope, wish, even beg, that the movement manifests itself into a revolution that can continue on without us. The support we've gathered for it in such a short space of time is truly overwhelming, and not to mention humbling. Please don't stop. Together, united, we can stomp down our common oppressors and imbue ourselves with the power and freedom we deserve.

    So with those last thoughts, it's time to say bon voyage. Our planned 50 day cruise has expired, and we must now sail into the distance, leaving behind - we hope - inspiration, fear, denial, happiness, approval, disapproval, mockery, embarrassment, thoughtfulness, jealousy, hate, even love. If anything, we hope we had a microscopic impact on someone, somewhere. Anywhere.

    Thank you for sailing with us. The breeze is fresh and the sun is setting, so now we head for the horizon.

    Let it flow...

    Lulz Security - our crew of six wishes you a happy 2011, and a shout-out to all of our battlefleet members and supporters across the globe

    Friday, June 24, 2011

    Introducing the Call Of Duty Endowment (C.O.D.E.)


    From the C.O.D.E. website;

    "In addition to trying to find jobs for veterans, we’re committed to honoring our service members and we want to help keep their spirits high when they return home from action.   With that in mind, we were thrilled to support a recent event driven by the USO of Metropolitan Washington, which was a unique way for service members to get together and show off their skills playing Activision’s Call of Duty®: Black Ops!"

    Support this. Good job Activision.

    Battlefield 3 News

    artwork from Deviant Art and can be used as wallpaper on the iphone5
     
    Watch Jimmy Fallon try his hand at the Battlefield 3 Demo
    Looks like a super game and I can't wait to get my hands on it!